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Red Blob Games: latest blog posts

Interactive tutorials for math and algorithms

redblobgames.com

Red Blob Games: latest blog posts is an independent blog covering game development and tutorials & learning. It publishes a few times per month, with 32 posts in its archive and 1 reader following along on Blogs Are Back.

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Publishes a few times per month

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Independent Blog

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English

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URLs with trailing punctuation

When a url is posted on a forum/chat, it's often automatically made linkable. But sometimes the regexp that grabs the url also grabs a trailing punctuation mark. For example, if the text is "" and regexp picks up the trailing parenthesis, it will make "" clickable. When you click on this, it will request which will be a 404 error. visit red blob (https://www.redblobgames.com) and scroll to the bottomhttps://www.redblobgames.com)GET /) I don't get a lot of these in my server error logs but it's...

What I did in 2025

It's time for my annual self review. I said I wanted to spend time learning things for myself, and less time writing for other people. The main themes for 2025 were: In last year's review Outside of Red Blob Games work, I had two goals: improve my health and improve my quality of life. So how did the year go? I think it went well. Since I have forgotten everything I did, I went through and my git logs: my Notion pageInterpreters/Compilers The main theme for this year was . I wanted to be ver...

Goodbye Sass

My “site” is spread across five different servers. I use slightly different CSS on each one. Since 2013 I’ve been using Sass (SCSS) to manage the variants, using these features: Even though I want to use new browser features right away, I usually wait a year or two for them to stabilize and get into extended support releases. A few years ago I had switched variables and calculations from Sass to CSS, but I still needed Sass for nesting. Since CSS nesting has now been supported for two years, I...

RotMG map seeds

I had just wrapped up a project and wanted to do something small/fun before I started the next one. The Flash runtime , and I've enjoyed . That had me thinking about my Flash projects again. I decided to try to revisit an unsolved mystery from one of my Flash projects. is being reimplemented in Rustre-enabling the Flash on my site Back in 2010, I wrote an article about , and I made a demo in Flash. The authors of used it to generate that shipped with the game. The authors don't remember the ma...

Mapgen4's use of WebGL2

I try to avoid big software rewrites. But sometimes the rewrites are just an excuse to re-familiarize myself with the code. I rationalized by saying I wanted to use WebGL2. And I did use WebGL2, but the improvements turned out to be minor: rewriting Mapgen4's renderer I did need to switch to WebGL2 for features, but implementing those features would make the code more complex and error prone. I decided to switch to WebGL2 so that I could simplify my code. not The Vertex Array Objects and d...

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